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GHOST RECON WILDLANDS - Assassin's Creed set

That post shows you the entire production process I had while designing the Assasssin's Creed set for Ghost Recon Wildlands's player customization. From very early and draft sketches, to the final photobashing version. The model was then modelized and rendered by Tom Isaksen, lead character on the project @ Ubisoft Paris.
©UBISOFT

First quick ideas.

First quick ideas.

Drafts & sketches.

Drafts & sketches.

First early proposal.

First early proposal.

Explore head ideas.

Explore head ideas.

Exploration.

Exploration.

Design validated.

Design validated.

Quick photobashing process to give more details to character artists.

Quick photobashing process to give more details to character artists.

3D views (model & rendering by Tom Isaksen) Female variant.

3D views (model & rendering by Tom Isaksen) Female variant.

In game final set.

In game final set.