I had the chance to work on various new gameplay features for the Ghosts, such as Bivouac, UI realist animations etc. The point was to 2D design it while in-game protos were built, and take on consideration production constraints. This was on the early stage of the game development.
In-Game Realization Director: Joe Gingras
AD: Vincent Delassus (Art Director) & Arsène Grimaud (Lead concept art)